Under the next full moon the SCOOBY-DOO! Adventure with the Black Knight unfolds! The Black Knight is said to come alive and walk around in the haunted suit of armor. Scooby-Doo™ looks to find clues in the paintings to see if they contain any mysterious clues to help capture the villain. Unmask the ghost to reveal his true identity, and collect his ghost card, which can be examined using the reader in the SCOOBY-DOO! Mystery Machine™ or SCOOBY-DOO! Adventure in the Mystery Mansion™ (70286 & 70361 - each sold separately). Set includes Scooby-Doo, Black Knight, ghost card, the knight's haunted armor, and painting accessories. Recommended for ages five to twelve years.
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Sadly, we could not find any prices for Playmobil® SCOOBY-DOO! Adventure with Black Knight. |
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Sadly, we could not find any prices for Playmobil® SCOOBY-DOO! Adventure with Black Knight. |
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